![]() ![]() ![]() The first thing we need to do is "fix" the GECK using community tools and resources. The first thing you need to know, whether you are planning to make a new World Space, or you already have one, is that the GECK we have in the consumer world is broken compared to the professional GECK that Bethesda & Obsidian used, so we'll have to do a few workarounds to get this to do what we want. Since the New Vegas and Fallout 3 GECK are remarkably similar, notes will be made when they differ. This tutorial is going to teach you how to generate LOD for your new Fallout 3 and New Vegas Worldspaces. Though written from the perspective of Oblivion, the information still applies to other games. ![]() ![]() If you are not certain you properly understand the distinction between VWD and LOD data files, please see the LOD/VWD Overview page on "The Elder Scrolls Texture Guide (TESTG)" site. New Lands from the Fallout: Project Brazil Mod for New Vegas ![]()
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